Canvas is a hardware and software product that enables a user to project any graphic in the correct scale on any surface. 
This was a fun project to stretch my skills in every direction. From 3D modelling to UI design and animation and even camera operation. I used a variety of techniques to bring this product to life before writing a single line of code.
By using a quick iteration cycle I was able to develop new  ideas before committing to lengthy product cycles.

3D modelling, texturing, lighting

Screen track and 2d layer comp

Hardware lighting exploration, camera track and light composite

Wall track to render UI overlay. Phone track and composite

Product motion exploration

UI Design and Motion tests. Inserted into a marketing mockup layout to sell how canvas expands beyond the frame.